Tap the water or the chart to choose where we sail to.

Helm (drag the wheel, or left/right keys)

rudder 0

First mate

Sails (0 = in, 90 = out; button = reef)

helm

Wind

12
0

Time

Keys: left/right wheel, up/down sheet (up = in), 1-3 select sail, R reef, A anchor, space pause, V next view.
Sailopedia
The rig: choose your ship

SET SAIL, CAPTAIN

A sailing ship game from the age of Nelson, 1805
Mouse, keyboard or touch. Your progress is kept in this browser.
The Maritime School
Nine lessons. In each one the first mate tells you the goal and shows you what to do: a red ring around the control, an arrow for which way and a number for how much. The controls you do not hold yet are greyed out.
Set sail, young captain